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Abstract

A virtual world is a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and explore the virtual world, participate in its activities and communicate with others. The normal games like shoot, arcade and adventure are the older version video games. This game doesn’t like normal games. It provide games environment, online transaction. It also provides real-time environment stimulation such as basic knowledge for the user, fun. This virtual world game coding will done by unity software which is predefined editor and also provide different environment. The database activities is done by PHP and SQL which are controlled transactions. The action event like car parking, driving, ticket booking are done by C# script. All cities like banks, malls, cinema theatre, house, all places are available in unit assets which can deploy it. In this gameplay the amount should be paid by the user for unique id. After it provides unique id, there will be login page. In this login page, the unique id must be entered. Before the user enter into the virtual world, it ask for location which is for looking city places. So the user must give some places. In that place the game will provide car and vehicle to travel the cities and also do some online jobs. The user can drive by own car and purchase tickets of railway, airport, theatre and also pay mobile bill, electric bill. They can do any work for future purpose such as communication, online shopping, and travel anywhere by file sharing.

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How to Cite
E.Mohanraj, S.Vanmathi, G.Santhosh, & M.Srivignesh. (2017). Virtual world . International Journal of Intellectual Advancements and Research in Engineering Computations, 5(1), 823–828. Retrieved from https://ijiarec.com/ijiarec/article/view/1475